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Adrift

A message in a bottle.
Without the bottle.

Write something. Seal it. Stand beside real water and let it go.

It will drift through the world until somebody, somewhere, finds it.

Coming to the App Store

Free. No ads. No followers. Nothing thrown into the sea.

Keep the mystery.
Lose the litter.

For hundreds of years, people have put messages in bottles and thrown them into the water.

It's a wonderful idea.

The bottle isn't.

Adrift recreates the mystery without putting another piece of glass, plastic, cork or paper into the sea.

The message goes into the water.

Nothing else does.

A phone and a server both cost something to run, and we are not going to pretend otherwise. What Adrift removes is the part that washes up on a beach twenty years later.

One

Go to
the water

Adrift only works beside real water. Your phone has to be there, not just you.

Take something you want to put into the world and go to the sea.

No pretending from the sofa. Adrift starts at the water's edge.

The Adrift water screen at the coast, headed “You're close enough”, naming the place as Brighton, United Kingdom, with a Set something adrift button.

Two

Put something inside

A thought.

A photograph.

Something worth finding.

The Adrift compose screen: a note written to whoever finds the bottle, with 362 characters left, an option to add a photograph, and a Seal the bottle button.

If it wouldn't fit inside a real bottle, it doesn't belong in Adrift.

That is the whole test. A bottle holds a sheet of paper and a photograph, so that is what Adrift holds. Nothing to play, nothing to tap through, nowhere else to be sent.

Three

Let it go

You wrote it. You sealed it. Now it isn't yours to steer.

Your bottle is out there with everybody else's.

You just can't tell which one is yours.

Neither can anybody else.

Adrift leaves your own bottles off your own map, so you can't find yours by working out what's missing. Everyone else's are there, placed to the nearest few tens of kilometres, which is nowhere near close enough to go and look.

Four

The water decides

Currents, coastlines and time decide what happens next.

It might travel for days.

It might travel for months.

It might wash up somewhere you have never been.

Bottles aren't sent to people.

You don't get to choose.

Movement is shaped by real coastlines and a simulated field of ocean movement. The coastlines are real data; the drift is not a forecast and not a scientific model of real currents. This picture is drawn rather than observed: nobody watches a bottle move, including the person who threw it.

Around the world

The ocean
right now

Somewhere out there.

You don't know where the bottles out there are.

Neither do the people who threw them.

That's the point.

Once a bottle is released, nobody gets to track it. Not even the person who threw it.

Five

Something
washed up

Open Adrift when you're by the water.

If a bottle is nearby, go and get it.

Finding takes the same walk as throwing. You have to be there too.

AdriftFinding, illustrated

Nearby

One bottle in the water

40 m

An illustration of the moment, not a screenshot and not a place. Adrift never publishes where anybody stood.

Nobody receives a bottle.

Someone has to find it.

Six

Keep it.
Or let it go again.

Read what's inside.

Keep it, and its journey ends with you.

Or add something of your own, take it back to the water and let it go again.

A bottle that keeps being thrown back keeps collecting people. The one you find may have been in three pairs of hands before yours.

An opened bottle in Adrift, showing the note it carried, where it has been as place names, and the two choices: add and set adrift, or keep this bottle.

Not another social network.

  • No followers.
  • No likes.
  • No feed.
  • No algorithm deciding what you should see.
  • No engagement scores.

Just people, water and whatever happens to wash ashore.

Everyone gets
the same ocean.

Adrift is free, and there are no ads in it.

  • No ads.
  • No paid boosts.
  • No promoted bottles.
  • No paying to reach more people.
  • No algorithm selling your attention.

Nobody's bottle travels further, gets found sooner or reaches more people because they paid for it. The water treats every one of them the same.

Money should never make the ocean unfair.

The app

Screen
by screen

The whole app, in the order you would meet it.

Captured on an iPhone against the live backend. The distances and place names are real: coastline from OpenStreetMap, not fixtures.

  • Onboarding screen reading “Find some water. Adrift only works at the edge of it.”

    Onboarding

    Adrift only works at the edge of the water.

  • A map at the coast confirming the location is close enough to the water to release a bottle.

    Water

    At the water: eligible, and the place named broadly.

  • An empty compose screen headed “What are you putting inside?” with a character count.

    Compose

    What are you putting inside?

  • A written note addressed to whoever finds it, with 362 characters left and a Seal the bottle button.

    Compose

    A note that fits in a bottle. One photograph, optionally.

  • A confirmation that the bottle is sealed and can no longer be edited.

    Seal

    Sealed. This cannot be changed now.

  • A screen confirming the bottle has been released, showing no location or tracking information.

    Release

    It’s gone. No position, no distance, no destination.

  • A map showing that a bottle is nearby, giving a distance but no bearing.

    Water

    Something is in the water. A distance, and never a direction.

  • The finding screen showing 84 metres to the nearest bottle.

    Find

    A number that gets smaller. That is the whole interaction.

  • The collection screen listing a bottle the viewer threw, described only as adrift and thrown today, with no position.

    Collection

    A bottle of yours, still out there. One word and a date is all there is.

  • A collection list of found bottles and whether each was kept or thrown again.

    Collection

    What you have found, and what you did with it.

  • A world map of anonymous bottle positions coarsened to a 28 kilometre grid.

    Ocean

    Anonymous bottles, snapped to a 28 km grid. Your own are never on it.

  • Settings listing no ads and no subscription, with account deletion offered directly.

    Settings

    Free, no ads, no subscription. Deleting an account is offered plainly.

Leave a message.
Not a trace.

A real message in a bottle has always had one awkward requirement: you have to throw something into the water.

Adrift keeps the ritual and removes that part.

Write it.

Release it.

Let the ocean decide.

Nothing physical needs to be left behind.

Go to the water.

There are things out there waiting to be found.

And things that haven't been written yet.

Coming to the App Store

Free. Ad-free. Built for people, not engagement.